Jonny Quest Origins

© 1998, Lyle P. Blosser

The Origin of Jonny Quest
Jonny Quest Character Development

The following information was gathered from numerous sources, but major sources were:
1964-65, ABC. 26 episodes.
Produced and directed by William Hanna and Joseph Barbera
Musical direction and theme by Hoyt Curtin
Based on an idea by Doug Wildey

The Origin of Jonny Quest


Although at first Jonny Quest seems most closely related to the Tom Swift, Jr. juvenile science fiction novels of the 50's and 60's penned under the name Victor Appleton, Hanna-Barbera co-founder Joseph Barbera in his autobiography My Life in 'toons cites the comic strip Terry and the Pirates as being the primary inspiration for Jonny Quest.

"It was a major departure for us, but both Bill and I had been hooked on adventure stories and superheroes since we were kids. As I've said, Bill and I really don't have much in common, but we both spent our nickels and dimes on movie serials and had read Frank Merriwell and Tom Swift novels as kids. I particularly admired Milt Caniff's long-running newspaper comic strip Terry and the Pirates, and that was the main inspiration for Jonny Quest - not only for some of the characters...but also in the sharp, angular look of the artwork, the emphasis on scientific gadgets and high-tech hardware, and the far-flung, exotic locales for the action."

Click here for a image of Caniff's "Dragon Lady", one of the inspirations for Wildey's "Jade".

In The Art of Hanna-Barbera, Barbera elaborates:

"It had always been one of my long-standing dreams to do an action-adventure series. We tossed around a lot of ideas at the time. Actually, the inspiration for the series was Terry and the Pirates, the long-time popular comic by Milt Caniff. I had always liked and admired this strip which had a blond, a good-looking hero like Race Bannon, and an adventurous young kid like Jonny Quest. They also operated all over the world, taking on exotic villains like the Dragon Lady. You could say that Terry and the Pirates even influenced the artwork for Jonny Quest. In fact, if you want to see a technique that's reminiscent of Jonny Quest, just look at any strip of Terry and the Pirates, at how the shadows are done and the way the characters are drawn."

The Television Chronicles states:

"Regarding the genesis of the overall project, the Quest format was born out of a thwarted attempt by illustrator Doug Wildey and H-B to adapt radio hero Jack Armstrong into an animated series. In fact, it was this unrealized Jack Armstrong project which provided the segments in the series' closing credits showing African tribesmen attacking the Quest party, as these scenes do not appear in any of the final episodes." Apparently, negotiations with the owners of the Jack Armstrong property went on for quite some time, but eventually fell through, it is thought, sometime in 1962. After some re-working, the series was finally given the green light in early 1963, and work began in earnest.

In an interview for Amazing Heroes, Wildey elaborates:

AH: Can you go through the creation process of Jonny Quest? Now, Hanna-Barbera had found a way to get The Flinstones on prime-time TV, on ABC. What happened next that inspired them to try Jonny Quest?

DW: I was looking for a job. I was coming from another studio where I'd worked for about 12 or 14 weeks under Alex Toth, on a thing called Space Angel. I had applied to Universal (which was called something else at the time) as sort of a storyboard/production designer. Stanley Kramer's office got interested in my stuff, so I figured, rather than move back to Arizona, where my family lives, maybe I could latch onto Stanley Kramer. Hanna-Barbera was up the street from there, so I simply crossed the street, went up to Hanna-Barbera, and said, "Look, I'm an artist" and so forth. A couple of people there had read some of my comic strips and comic books, so they said, "Come in and see [Joe] Barbera." The following day, or maybe even the same day, Barbera called me up and said "Can you design, in your style, a show: Jack Armstrong?"

AH: This is the radio character, right?

DW: Right. I said "Yeah." So I storyboarded one, wrote some dialogue, wrote a little script, and then I did a kind of a presentation, showing a little continuity, a little color, and what the characters looked like. I worked on that thing for I guess three months, and listened to tapes of guys auditioning for a whole day.

Now that I think of it -- and I never honestly thought about it before -- you had almost the Jonny Quest setup in Jack Armstrong. It had Jack Armstrong, a young guy, about 17, Uncle -- Frank or Uncle Jack, I'm not sure -- a sidekick, and a girl, and they went around having adventures. Again, referring to Jonny Quest, it was a sort of global adventure type of thing, so I put them in Africa. I wanted to get into science, so I read Popular Science, Popular Mechanics, Science Digest, all that stuff, trying to project what would be happening 10 years hence.

By the way, that's how Jonny Quest was set up. We figured it might run for years, so I wanted to keep it current for ten years. As it worked out, the things I came up with were all out my head, other than projections from Scientific American and the like. We had one show where they went to the South Pole
[later changed to the Arctic ("Arctic Splashdown" - LPB]. I needed a vehicle, so I invented a thing which I called a "snowskimmer." Now in retrospect, why didn't I think of "snowmobile"? A simple thing like that, right? There was no snowmobile at the time, so I patterned the thing after those swamp buggies in Louisiana that had the big propeller on the back and would go stomping through the water -- they're nice visual things anyway. That's what I came up with, this vehicle that would ride on the snow, and I called it a snowskimmer. I was projecting okay? Now, of course, snowmobiles are everyday things. I would read about things like hydrofoils. I had hydrofoils only because I thought America, with all its waterways, would be inundated by hydrofoils like they are with snowmobiles. I had a hovercraft.

AH: The hovercraft that natives were throwing spears at in the credits.

DW: Right. That is all stuff we did for Jack Armstrong none of that was from Jonny Quest. Now, the rights to Jack Armstrong were owned by someone, and Hanna-Barbera, I presume, after watching what I had been doing on Jack Armstrong said "Why do we need Jack Armstrong?"

AH: Why license it? Why not just create something you could own?

DW: At which point Barbera came and said, "Can you create a show for us?" And I said "Yeah!" and went home and wrote Jonny Quest that night -- which was not that tough.


However, in The Art of Hanna-Barbera, Barbera indicates that Wildey was called in after the original concept had been established, and that Wildey's job was to work on designing the features of the show. Influenced by Popular Mechanics and Scientific American articles, Wildey created the character models, the hardware, and, indeed, the very "ambiance" that gave Jonny Quest such an air of authenticity, and made the show stand out from other animated features. Barbera states in My Life in 'toons:

"The result of the Jonny Quest promo film was even better than we had hoped for. It blew the clients out of the screening room, and they bought the series right away."

Regarding the naming of the characters, Doug Wildey stated the following in an interview for Amazing Heroes:

AH: Where did the name Jonny Quest come from?

DW: I can give you the dope on all the names. I originally named the show The Saga of Chip Balloo. It was a working title, I wasn't really serious, but that was it for the beginning.

As everybody in the illustrative cartoon business has done, I once tried an automobile comic strip. Because this whole country runs on the automobile economy, right? I know at least five other cartoonists -- I can't name them all any more, but I think they include Leonard Starr, Mel Kiefer, Frank Frazetta -- who all tried something with an automotive background. In my case, my guy was sort of an automobile designer. He raced cars. He had this glamorous European background, and raced on American tracks. I called him Stretch Bannon. I liked the name Stretch Bannon. Then, later on, I tried another strip about a writer-artist team that traveled the world getting into adventures. The name was Race Dunhill. So I put the Race and the Bannon together and that's where Race Bannon came from.

[Editor's note: The "Chip" in "The Saga of Chip Balloo" also came from the "Stretch Bannon" strip; Chip was Stretch's teenaged sidekick.]

[Editor's note: See some images from this strip in Ken Quattro's web article The Forgotten Art of Doug Wildey, especially the characters of Stretch and Chip, which are strikingly similar to Race and Jonny.]

We started to think about names and got serious. So, I thought, where do you get names? The L.A. phone book. Went through the L.A. phone book and finally Quest hit me. "Quest" has an adventure sound to it.

So, I pulled "Quest" out of the L.A. phone book. And Joe contributed Jonny without the "h" -- in other words, Jonathan. I liked that. It worked well in the title: the letters kind of came together. And that was acceptable to all hands.

After the name Quest was chosen for the main characters, the show's title was then altered to Quest File O-37. File O-37 was the label on the intelligence file that contained the data on the Quests and was shown in the first broadcast episode, "The Mystery of the Lizard Men". Finally, the name was changed again to the final Jonny Quest. The name does appear in some reports as The Adventures of Jonny Quest, which matches the form of the earlier title The Saga of Chip Balloo, but series credits and titles only show the abbreviated Jonny Quest.

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Jonny Quest Character Development


As Doug Wildey stated in the Amazing Heroes interview:

What I tried to concentrate on were the characters and the relationships between the characters, not just talking heads. By and large it seems to me that the show worked as a whole only because of the way the relationships between the characters themselves worked, and their relationships to other characters -- incidentals, villains, whatever.


Wildey drew inspiration for the Jonny Quest characters from a number of sources:


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